
You’ll be mindful of this because there is no such thing as XP in the game. Kitaria Fables works on a day/night cycle but you aren’t rushed into doing anything – its just when certain monsters appear, weather changes or crops grow. Enemy attacks are telegraphed in advance so its quick to learn and adapt. Dodge and attack is the name of the game in battle. More often than not though you’ll be hacking or bowing your way around the screen. Magic power is quickly regained over time and spells do have cool downs. One of the tricky elements to the game is that some of the most powerful magic comes with narrow or unusual attack formations that require you to think a bit strategically before you spam them out. You can equip 4 at once to your controller shoulder buttons and elemental attacks shine in the desert or snowy regions.

You can also collect spheres which have different elements to them and create magic spells too. The world doesn’t pause when in that menu so swapping weapons can be very tricky on the fly.

You can go melee with a sword or ranged with a bow and swap between them on the fly so long as you can manage the clunky in game menu to do so. Each area has its own enemy types and whilst during the day they’ll often amble by and you can choose to ignore them, at night, they’ll attack.īattles in Kitaria Fables follow a similar pattern to Cats Quest in that you’ll be dodging attacks (shown with giant red influence areas) and then going in for the attack. The story is a little muddled but does the job of serving up a world that is distilled down into small, succinct locations that gradually open up to you across the adventure. Playing as Captain Nyan (sadly one of the few puns in this game) you’ll be slowly thrust into a world rallying to stop ‘The Calamity’ – evil enemies turning against everyone. If it hooks you, there is a farming and harvesting side to the game for you to invest time in.
